Posts

Week 30

Week 30  Today is the hand in date for my project, blog and evaluations which i will also link here.  Evaluation -  https://docs.google.com/document/d/1TAT2ImHszXLU_87WQMRZbWxO2R4FQM3F_vdzZ6Lqhos/edit?usp=sharing Video run through-   https://youtu.be/05yeQauEZvI  

Week 29

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Week 29  Clean up of the first level.  As it is coming to the end of the project i anted to add some finishing touches to the first level to make it as complete as possible as i do not think i will have time to add new levels. i added several coins around the map for the player to collect and then finally connecting the first level to this level via a teleport.  The teleport works by first creating a target point at the spot where you want the player to end up and then a trigger box big enough for the player to collide with at the entry point, you then reference both these in the level blueprint and also the third person character and when the player then collides with the trigger box it will change the location of that player to the target point. 

Week 28

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Week 28  Textures. In my original design brief i want to create a colorful and  bright levels, since then i decided to change this but have also noticed that with eh current textures i am using the level looks mismatched, dark and not very interesting, so i decided to look for bright more clean colors and go with a mechanical theme, i managed to find some free content on the unreal marketplace that contained a lot of textures that i can use so i added it to my project.  The old textures       The new textures As u can see the new textures are a lot more uniform and clean and do not look as miss matched as previously shown

Week 27

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Week 27  Level design  This is the final completion of the level and to continue on from my idea i want to the player to retrieve a block from the other path and toss it down a hole that will then lower the lava level of this final area so that they can cross to the end.   I will use matinee to animate the lava to drop below the platforms allowing the player to cross. This is the hole that the player will have to drop the block down to lower the lava level. 

Week 25

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Week 25  Level design  Here i continued to add to the level and i had this idea that the player had to go one way to collect a item or press a button then come back  that same way and a new area or path would open up and take the player to the end of that level.  As this is the first level i didn't want it to be too difficult so it mostly contains platforms to jump from one to another, collect a block and jump back. 

Week 25

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Week 25 Level design Start of my level design with a simple hallway that the player has to build up then shoot a box at the bottom for a platform to raise up to let the player continue, the next area the player also need to build up to get to the next check point but there is also another platform with 3 coins for points on them. The next few weeks i have to complete another game for a different assignment so until that is done i wont be working on my blog or game.

Week 24

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Week 24  Level Design   I started on the first part of the first level and to begin with the player has to build using the blocks behind him up onto the platform and then throw one of those block at a button across a lava drop to activate a matinee platform to rise up from the lava so they can cross without dying.  This done with matinee, animating a platform to rise up from the lava, then in the level blueprint create a event actor overlap while selecting a trigger box that has been place over the button and a function for play with a reference to  the matinee,  this checks for a overlap of the player or another collision box and plays the matinee.  Coins and score i have created coin like objects for the player to collect that will increase his score displayed on screen this is done by creating an object that has a collision box and then setting it to ad +1 when the actor overlaps with the coin and also destroy itself so it can no longer be pick up for points. The dela